Sunday, August 28, 2011

Week 4


This flowgraph represents reflects the idea that there is never enough time in the day, we are always in a state of unrest within ourselves. Whenever we get the chance to go outside and enjoy the sun, it is too late, when we get home from work and get organised for bed, the sun is not far from rising. We fight the clock on a daily basis. This idea was inspired by the energy consumption and temperature datasets from Pachube and the SecurityLight FG.





Vinh Nguyen's Piano Tutorial




150 Words on my Installation

With the constant pressures of everyday life, we are becoming a society that is in a state of pure war. This will be reflected in my environment by using real world feeds from pachube, regarding temperature, rainfal, and energy consumption. in an ideal world, we want to finish work, go home, have dinner and go to bed but with increased demands placed on workers this is a pure war example. We want to go home, but have to work to survive.
this will be reflected in my environment everytime the user wants to do something they like, what they think they are doing is turned into a negative. eg, from inside the house looking out, it is sunny and clear. When the user decides to go outside, the weather changes and rain appears. When the user goes to bed, the sun will come out. When the user gets in the car, suddenly traffic appears and negotiating your way to work bcomes a challenge.
Working off energy consumption to decide when people are at home or working
weather
and

rooms that get smaller when you enter.
transparent walls become solid as you approach (from a distance, things appear to be at peace, but there are many obstacles before we get to that state)
items become visable as you get near.
attractions disappear as you approach....eg bed, relax, water, tv, money, food)

Saturday, August 27, 2011

Week 3


Constraints Test



Time Of Day



Scale According to Player's Proximity


Elevator


Rain Tutorial


Saturday, August 6, 2011

Pure War Idea

My understanding of pure war is that of a constant state of unrest and uneasiness, a situation in which society is in constant preperation for war, where there is no escape. We live in constant fear and danger. The architecture illustrates this status via material qualities that are uneasy on the eyes, its unclear clear, distorted. It moves in and out of black and white, or metaphorically peace and darkness. Through all the confusion and chaos, you can see the light shining through at the end....but where is the end? Will you ever reach it?