https://pachube.com/feeds/35475 - Collects data from a sound sensor and updates every 5 seconds.
S.W.O.T.
S. This feed could help determine the business of a room. It could be linked to the architecture in ways that could help control this business. For example, if the sound reaches a certain volume, the room will be sealed off to stop others from entering/ the lights that make the room visible to others will be dimmed and another room will become illuminated/ the lights in the room may be set to a more calming colour or intensity to soften the moods and the noise.
This sort of reaction would be set to different relationships to suit different applications. For example, in a library, the tolerance would be set quite low. In a shopping centre they would be set higher, to attract people to other areas of the centre. Car parks?
W. Outliers and external noises must not be included in sensor readings as this would make the architecture respond unnecessarily.
O. This sort of relationship between sound and architecture could create more comfortable public spaces, and also more efficient individuals, increasing the amount of time for other more desirable activities by directing the flow of people through spaces and altering when they inhabit these spaces and for how long.
T. There is no data available at the moment.(frozen)

My new custom environment - this time i created my own level which was fun. You can see that it takes a great deal of time to create something as polished as the previous level "Quarry" that i used. Anyway, it is mine. Have just been looking at flowgraphs from previous years and found one that calculates the average distance so i used it to calculate average distance the player is from an object. I am now looking at relating that to the time of day somehow in a way that the further away from the object (eg home) you are, the more you are in the dark (literally and metaphorically). -The land of the unknown awaits.

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